2011

I began working on Rage late alpha / early beta and continued through post-release. My duties primarily involved compliance testing for both the Xbox 360 and PlayStation 3 platforms, but I also tested functionality, network performance, and PC compatibility.

Platforms: Games for Windows, PlayStation 3, Steam, and Xbox 360

I came onto Hunted very early into its development cycle before being shifted over to other titles. I helped create and vet functionality test cases that were used throughout its alpha. I later performed certification checks on the beta to ensure compliance with Sony's guidelines.

Platforms: PlayStation 3 and Xbox 360

I starting working on Brink late into its alpha and continued working on it until release. My duties involved compliance testing, network stress testing, and functionality testing. I also worked on all of the pre-order content as well as the Agents of Change downloadable content.

Platforms: Games for Windows, PlayStation 3, Steam, and Xbox 360

2010

I worked on Quake Arena Arcade concurrently with Brink. I aided with network stress testing for its multiplayer modes and performed functionality testing.

Platforms: Xbox LIVE Arcade

Fallout: New Vegas was a massive project with a very tight deadline. My responsibilities included creating and verifying test documentation, performing functionality tests, and certifying the game to ensure compliance on all major platforms. I also worked on the pre-order content, the Dead Money add-on, and the Ultimate Edition.

Platforms: Games for Windows, PlayStation 3, Steam, and Xbox 360

Given this title was a port of DOOM II, my duties primarily involved network stress testing and ensuring the game adhered to the certification requirements for an Xbox LIVE Arcade title.

Platforms: Xbox LIVE Arcade

2009

I worked on Rogue Warrior from alpha to release. I performed general functionality testing, network stress testing, and compliance testing for all platforms during my time on the title.

Platforms: Games for Windows, PlayStation 3, Steam, and Xbox 360

2008

I came onto Fallout 3 near the end of its development cycle and stayed on for the development of all downloadable content. My responsibilities included general functionality testing, the creation of test characters, and documenting expected functionality to aid with testing.

Platforms: Games for Windows LIVE, PlayStation 3, and Xbox 360

(c) Brent Krische