When I was five years old, my parents bought me a Nintendo Entertainment System for Christmas. By age six, I knew what I wanted to do with my life.

As I grew older, my desire to be a part of the video game industry only strengthened. I drew levels for Super Mario Bros., created side-kicks for Sonic the Hedgehog, and doodled bosses for Mega Man. I read every gaming magazine I could get my hands on, and I played as many games as possible. I followed the industry before the Internet even existed.

Once I was in middle school, I decided it was time to finally try my hand at game creation. I acquired a program known as Klik & Play that allowed me to easily create 2D games without a programming background. I instantly fell in love with it.

As I used the program more and more, I began to feel limited by what I could achieve with its point-and-click interface. I decided I wanted to learn more about what goes on under the hood. I decided I wanted to become a programmer.

Fast-forward to the end of high school, I bid farewell to my friends and family and moved out of state to attend college. I enrolled at the University of Advancing Technology, one of three schools at the time that offered a degree in game programming.

Four years later, I had a Bachelor of Science in Software Engineering. I also had a suitable enough body of work to start job-hunting.

Eventually, I got my foot in the door at a little company called ZeniMax Media. You may be familiar with some of their titles: Fallout, DOOM, the Elder Scrolls...

Dreams do come true. You just have to want them badly enough.

(c) Brent Krische